Tales from Kenwah: Scenario 1: A Thief in The Night

Together with fellow oldschool fan Martin (check his blog: Shamutantis https://shamutantis.wordpress.com) I have started playing a Rogue Trader skirmish campaign set on the world of Kenwah.

Among the many religious sects of the planet Kenwah is a small cult known as the Brotherhood of the Void. The Brotherhood worships the Universe as an all consuming power. Their aim is to become one with the great dissolution. One of the ways to achieve this goal is to use copious amounts of drugs.

Meanwhile, the brotherhood plans to assist in fast forwarding the great dissolution by filling the water supply to Hunger City with euphoric narcotics. But to approach this goal the brothers are in dire needs of cash. 

A petty middle going by the name Juhanni The Cat, has hence hired the brothers to steal a truck with Super-1 benzyn. What Juhanni has failed to mention is that the truck is currently being held by a group of Izwahrian guerillas. The Izwahrians are the natives of the planet and live in small settlements at the outskirts of Rust City.

The brothers arrive at the dusk as the Iskwarians are throwing a serious party.  Occasionally an Iskwarian goes outside to loose a bit of weight but other than that only a few dogs guard the Super One.
Aim of the Brotherhood: Get the truck off table with as many survivors as possible.
Aim of the Izwahrians: Stop the brotherhood… 

Special circumstances:

Everything is peace and quiet when the brothers arrive. The guard dogs will move randomly each turn (1d6 – 1-3 the dog stands still, 4-6 the dog moves in a random direction). 

Two mechanics working in the compound will also alarm the Izwahrians if they are alerted. 

If the Izwahrians in the house next to the compound will hear any noise on a d10 roll of 10. Roll at the start of the Izwahrian turn. Cars add +2 to the die roll, shots add +2, yells +1, barking +1, extreme noise +5. Close combat always gives +1. On a roll of 1 the noise is always ignored. Every 5th turn and Izwahrian goes out to take a leak. He will return to the house again next turn. 

The brothers have been supplied by Juhanni with to silencers for bolt or las guns. They reduce the distance with 2” but makes the shot completely silenced.  In addition they have been given two sets of cutters, that can cut over the fences. Finally the brothers have themselves stolen a minibus that is capable of hauling the trailer. It takes one turn to secure the trailer. 

 The layout of the battleground. The brothers were approaching from the “west” side in the image while the Iskwarians were partying in the little shed at the north.  The tank was located to at the extreme north east corner. In order to get to it the brothers had to cross almost the entire table without being detected by hounds or Iskwarians.

The borthers were many and utterly deranged. The only miniature that wasn’t a psychedelic drug infused monk was a strange being formless being from outer space (at the back). All the figures are converted by Martin from medivael monks. 

 The Iskwarian natives. A lizard like species native of the planet. They were apparently busy partying when the brothers forced their way into the compound.

 Initially the brothers were undetected and I chose to push forward the car with the engine off to avoid detection.
At a nearby garage a couple of scumbags (or mechanics) were looking for trouble. Or guarding the premises.

The guard dogs were roaming within the grounds of the garage. The hounds moved at random… and it really was quite random. They seemed completely oblivous to the approaching intruders.

After having pushed their vehicle as far as they could the brothers started to come loose. 

In turn they started scaling the fences of the garage enclosure. The guard dogs quickly caught on tho…

The formless space spawn was equppied (as the only reasonably competent member of the crew) with a pair of cutters that could cut through the fence.  This way the creature slowly cut through most of the fence to allow the car to enter.

A lone Iskwarian came out to let his beer go.

All of the brothers were now engaged in the pursuit of the tanker. The plans started going south… fast! The Iskwarians were eventually alerted by the glams of the dogs. And the horrendous shrieking sounds of the brothers as they were bitten and torn to shreds.

An especially cunning lasgun wielding brother took position behind cover to get the best shot at the Iskwarians as they exited their compound. The car had now been started and was going straight for the fence. 

A different view of the sniper lanes. 

Untill the formless thing joined the fray it actually seemed like the dogs would overpower the poor brothers. 

The Iskwarians started storming out of the building and the brothers fired grenades and laser on their ass but to little avail. The Iswarians on the other hand were shooting deadly – taking out brothers like a shooting gallery

The car had gone through the fence and was motored into position to hook up the tank trailer. Now all it had to do was survive going through the fence and out the other side. 

The brothers succeeded in overpowering the dogs and the dreggs that were standing in the garage.

On the other side of the board things didn’t look as good. The brothers were falling victim to the dead eyed shooting of the drunk Iskwarians (I think we should have added a penalty here!)

The tank trailer was hooked up proper and the vehicle started motioning forward.

The car went through the fence but had to roll for control and rolled “out of control” – luckily it continued slightly to the left while going straight ahead. We ruled it a win for the brothers as they ran off with the Super One chemicals even though the truck was damaged and most of the brotehrs were dead.

It was fascinating to play a proper game of Rogue Trader. The rules are very old, and it feels a bit like it, but it has a nice feelign still. I like the plethora of detail in the book and I think it is nice to have rules for this and that for change. Most of my recent games have been with quite simple rules. 


  1. Really cool scenario there. I like how the brothers were getting minced by the dogs 😀 The drunk Iswarians shooting ability improves with more liquor apparently…all these things only occur to you after the game, happens to all of us. I liked the random movement of the dogs, a fun addition.Great game, onto the next!


  2. OK see some miniatures I own and some I gave painted for others here. Cracking write up of a great looking game. Enjoyed reading it no end. The monks with blue hair and the toy car redo sealed it for me. Thumbs up mate.

    Liked by 1 person


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