Åcon 2019: Rogue Trader: The Gauntlet of Tomb Slab 5


I love playing scenarios with a bit more background and even though it takes forever to make I try my best to get around it. As long as the people who play it appreciate the effort it is well worth it.   Here is my Rogue Trader scenario from Åcon 2019. 
The Gauntlet of Tomb Slab 5
Background
The winds gale and the dust never settles in the rusty old mining town that goes by the name of Tomb Slab 5. Here water is scarce and ways to sustain life are even scarcer. Yet, a few different lifeforms occupy the city and make a living by various trades. A group of Orks try to steal a rhino from a Squat scrap yard. The barren landscape is inhabited by various monsters. As the Orks and Squats are fighting over the rhino a nefarious secret society is attempting to infiltrate and activate an ancient deserved relic in the form of an atom bomb that is hidden among the scraps. A nearby garrison of Field police is sure to be alarmed by the commotion and comes to the aid of whomever. 
Special Rules:
Secret objectives:
In this scenario the participating players play with secret objectives, while the Umpire keeps control of it all. As such the players are not meant to read through the whole scenario but rather keep track of their own business and nothing else. The secret objectives are mentioned after each gang description. 
Encounters from The Desert:
The desert surrounding Tomb Slab 5 is full of creatures that are eager to attack and eat whatever comes their way. 
Each turn on a roll of 1 on a d6 a creature from the bestiary (or the players collection) spawns on a random table.  

 There were 4 gangs (squats,  ork,  cultists and police) in the scenario each with a set of secret objectives as detailed below. 
Squat Mechanics
Eirik and his crew have a garage in Tomb Slab 5 where they are constantly working on new rides and old rides to improve them and sell them off to customers. Lately they seem to have been lucky enough to get their hands on an imperial rhino. The rumour of the feat spreads fast and wild. They know how valuable such a vehicle is so now they’re working night and day to fix it. They also know that there’s plenty of thieves about willing to have a go at it. 
Secret objective: The vehicle is almost done and a buyer is expected to present himself today… the only problem is that what Eirik and his mechanics have is actually not a rhino. Rather it is an old harvester that they’re trying to remod into something that resembles a rhino. As only few people have ever really seen a rhino up close Eirik is hoping to get a good price for the harvester. Negotiate a good price with the buyer (use Wp or Int and get at least 2 successful rolls) and make sure that he doesn’t discover that it is actually not a rhino. 
Protect the “rhino”: The crew has booby trapped the area around the workshop to prevent intruders from nicking the vehicles. Designate to the GM 3 places were a mine/booby trap is placed.
Eirik
M WS BS S T W I A Ld Int Cl Wp
3 5 4 4 4 2 3 1 9 7 9 9
Equipment: Power glove, bolt gun, carapace armour, frag grenade, large spanner
Save: 4+
Tron
M WS BS S T W I A Ld Int Cl Wp
3 4 3 3 4 1 2 1 9 7 9 9
Equipment: Heavy bolter, carapace armour, bag of nails, small hammer
Save: 4+
Björn
M WS BS S T W I A Ld Int Cl Wp
3 4 3 3 4 1 2 1 9 7 9 9
Equipment: Flamer, carapace armour, bag of nuts and bolts, monkey wrench
Save: 4+
Zven and Gunnar
M WS BS S T W I A Ld Int Cl Wp
3 4 3 3 4 1 2 1 9 7 9 9
Equipment: Lasgun, carapace armour, screw driver, 
Save: 4+
Olaf
M WS BS S T W I A Ld Int Cl Wp
3 4 3 3 4 1 2 1 9 7 9 9
Equipment: Bolt pistol, carapace armour, green key, key for harvester
Save: 4+
Name Short Long To Hit S To Hit L Strenght Damage Save Mod.
Heavy Bolter 0-20 20-40 5 D4 -2
Bolt gun 0-12 12-24 +1 4 1 -1
Lasgun 0-12 12-24 +1 3 1 -1
Flamer 0-6 6-12 +2 -1 4 1 -2
Power glove C 8 1 -5
Squigplop’s Raiders
Tomb Slab 5 is no stranger to Orks. The creatures rummage about and make travelling an uncertain business. Squigplop’s gang of mischievous dregs are plotting to make it big. They are going to steal a rhino and advance within the criminal hierarchy. An imperial rhino is worth more than any other vehicle as it is so hard to come by and can be used for smuggling and so on.  
Secret Objectives:
The Orks are in town to steal an Imperial Rhino. This vehicle is highly coveted among criminals and rare to boot. As the scenario starts a rhino is parked next to the squat garage. The Orks will need to get to it and spend some time hotwiring it (2 successful Int tests, so at least two turns). Once the vehicle is started it must be transported off the table in any direction. 
Squigplop
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 4 1 3 1 7 6 7 7
Equipment:
Bolter, power fist, chainmail, lucky beret, knife, mesh armour,
Save: 5+
Nonk
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 4 1 3 1 7 6 7 7
Equipment:
Heavy bolter, frag grenade, pistol, knife, goggles, flak armour,
Save: 6+
Stug
M WS BS S T W I A Ld Int Cl Wp
3 4 4 4 4 1 3 1 7 6 7 7
Equipment:
Power armour, meltagun 
Save: 4+
Chekkenhed, Gobsnot and Tigg
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 4 1 3 1 7 6(8) 7 7
Equipment:
Tigg: bolter, stub gun, frag grenade, frag armour 
Chekkenhed: bolter w. swordmount, mesh armour, goggles. Note: Chekkenhed is especially kunning. This means he’s got an Int of 8. 
Gobsnot:bolter , knife, flak armour
Save: 6+
Dingbat and Lobsack
M WS BS S T W I A Ld Int Cl Wp
4 2 3 3 3 1 2 1 5 5 5 5
Equipment:
Muskets, flak armour
Save: 6+
Name Short Long To Hit S To Hit L Strenght Damage Save Mod.
Heavy Bolter 0-20 20-40 5 D4 -2
Bolter 0-12 12-24 +1 4 1 -1
Musket 0-6 6-24 -1 3 1 -1
Stub gun 0-8 8-16 -1 3 1
Meltagun 0-6 6-12 +1 8 D6 -4
Power glove C 8 1 -5
The Cult of the Blue Oyster
There are many cults spread all over the worshipping all manner of deities and objects. The Cult of The Blue Oyster worships a nefarious sky being strange reminiscent of a blue oyster. It can be spotted on the sky every fortnight and gives off blinks and glitters that the wisest of the cult members interpret.   
Secret Objective:
After having been called upon by the Blue Oyster an egg shaped artifact from The Age of Strife has been revealed to the cult leader Ern Immelman. The item is placed in abandoned part of a Squat scrapyard in Tomb Slab 5. The cultists must try to activate the object to gain immense power and exact revenge upon the world of man.  
Kult Leader – Ern Immelman
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 3 1 4 1 7 8 7 7
Equipment: rebreather, lockpick
Iron Bonehead
M WS BS S T W I A Ld Int Cl Wp
4 3 3 3 3 1 3 1 7 5 7 7
Equipment:
Autocannon
Z’lisk
M WS BS S T W I A Ld Int Cl Wp
4 3 3 3 3 1 3 1 7 7 7 7
Equipment:
Sniper musket 
Nameless Kultunaut 1-5
M WS BS S T W I A Ld Int Cl Wp
4 3 3 3 3 1 3 1 7 7 7 7
Equipment:
Sod-gun (autorifle) 
Name Short Long To Hit S To Hit L Strenght Damage Save Mod.
Sniper Musket 0-6 6-32 (48) -2(-3) 3 1 -1
Heavy Stub Gun 0-20 20-40 4 1 -1
Sod-gun 0-12 12-32 +1 3 1 -1
Krator’s Field Police
You are the law! And today you are also out on a bit of private business. You have found a buyer for the Rhino that Eirik and his crew are currently fixing. However, you have also managed to leak the information of the whereabouts to a gang of Orks. Your intention is now to have your cake and eat it. 
Secret Objective: The best possible scenario would be that the buyers buys the rhino and is killed by the orks, you then confiscate the rhino. The squats, for all their contemptuousness, are good to have around. The next best outcome would be that the orks kill the buyer, the squats and you take the rhino. 
Lieutenant Krator
M WS BS S T W I A Ld Int Cl Wp
4 6 6 4 4 2 6 2 9 9 9 9
Equipment:
powerarmour, bolt gun (x2), boltpistol, knife
Save: 4+
Sgt. Zean Djondjon
M WS BS S T W I A Ld Int Cl Wp
4 5 5 4 3 1 5 1 8 8 8 8
Equipment:
powerarmour, boltpistol, knife, frag grenade
Save: 4+ 
Cadet Eryk Rokison
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 3 1 4 1 8 8 8 8
Equipment:
Bolt gun, power armour, knife, frag grenade 
Save: 4+
Cadet Zango Starkfish 
M WS BS S T W I A Ld Int Cl Wp
4 4 4 4 3 1 4 2 8 8 8 8
Equipment:
Bolt gun, power armour, knife, frag grenade 
Save: 4+
Cadet Sterling Powers
M WS BS S T W I A Ld Int Cl Wp
4 4 4 5 3 1 4 1 8 8 8 8
Equipment:
Bolt gun, power armour, knife, frag grenade 
Save: 4+
Name Short Long To Hit S To Hit L Strenght Damage Save Mod.
Bolter 0-12 12-24 +1 4 1 -1
Bolt pistol 0-8 8-16 +2 4 1 -1

 Starting positions! The police advance from the south.

 The Orks start towards the rhino from the north west.

 The squats have a huge scrap yard of used vehicles and are eagerly awaiting the buyer.

 The buyer is slowly making his way up the road as the police are sneaking behind him.

The players were hard at work! And I even borrowed a selfie stick!

Encounters from the desert started arriving.  Initially an ambull and a chaos android were cashing the police trouble.

 The ambull got killed though and the police could  carry on with their mischief.

A cudbear approaches.  The cultists have identified the egg shaped object that the blue oyster has foreseen must be activated.

 In an extremely busy set of turns the Orks manage to hotwire the rhino after the buyer had accepted a deal from the squats…

… only to be followed by the cultists managing to activate the nuclear bomb and blowing everyone to smithereens.

So in a way the cultists won… or at least completed there objective and voiding everyone else’s objectives in the process. 
Thanks to the players! 
Check out Argonor and Sadomator’s blogs here:

7 comments

  1. Ha! Yes it did take some time to prepare… only to see it all go in a cloud of radioactive debris! We have decided to let this be the first battle report in a new \”wing\” of Rogue Trader. So now I will juggle two narratives. The Kenwah campaign in this (which we have decided is located close to Dos Angeles).

    Like

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