
Here is month 2 of the Hobby Bingo World Championship! Let’s immediately go to the races:

A lot of this is easy to see and hard to fathom: Xtra_Tomatillo_Sauce can say what he wants but he is definitely going for it! Right behind him Alex Dingle is trying to keep pace. He did the “3 Vehicles” goal this month which is always nice to get out of the way. PygmyHippo while not reaching the Top 8 this month, did 30 infantry! Dr. The Viking kept a toe in the top 8 by creating his own character. Meanwhile, Julien Bouyer painted just about everything, so even if he wasn’t paying attention managed to snug an 8th.

The biggest change is in the middle. TJM and Dr. The Viking were outside the top 8 in Month 1 and have now pushed in aggressively, joining Mørk in a three way tie. That influx has displaced earlier contenders.
As a result, James Holloway and Adrian Bell have been forced out of the top tier despite improving their scores, overtaken by faster movers rather than declining.
Below the top eight, there is still a real fight, but it is narrowing.
The closest contenders are within reach, not far off. James Holloway and Maddix sit on 70, with PygmyHippo and Deacon on 60, and Adrian Bell close behind on 55. That is one strong month from breaking into the eight. The door is still open, but it will not stay that way.
Behind them, the pace drops off. Jon McMaster, M4cr0dutch, and Mark Rayner are moving, but too slowly to threaten. They are gaining points, but not ground.

The usage of squares is clearly uneven.
The most completed squares are concentrated around painting and model-focused tasks. “Metal model squad” is the most used, followed by “Rogue Trader or early 2nd ed colour scheme,” “Restore or repaint an old, badly painted model,” and “Use a new technique.” These are all tasks that can be completed individually and fit easily into regular hobby time.
Mid-range squares include standard gameplay and moderate hobby challenges such as playing full games, adding freehand details, or completing larger batches like infantry units. These are being completed consistently, but not at the same frequency as the top group.
At the low end, several squares have little to no activity. These include “Make game tokens,” “Make a diorama base,” and “Update a model after a feat in battle,” along with some terrain and narrative-driven tasks. These tend to require more time, planning, or coordination, which likely limits how often they are completed.
Overall, the data shows a preference for accessible, self-contained tasks, while more complex or time-intensive squares are used less frequently.
