
Greetings all! I know you have probably all been clenching your fists and sitting at the edge of your seats in anticipation over the 40k2ndAC VII Hobby Bingo score board! So without further ado let’s have a look at it:

The chart is read from the top down. The further your bar descends into the board, the more points you accrued this month. White and orange bars alternate simply to make neighbouring columns easier to distinguish. The theoretical maximum sits at 310 points, though reaching Terra will require a level of dedication bordering on the heretical.
After the first month, the field is already beginning to spread. A few participants have surged ahead, while most have established a solid starting position and—crucially—got points on the board.At the very front we find Alex Dingle with 75 points, setting the early pace. Close behind is Vectis on 70, followed by a shared third place between Xtra_Tomatillo_Sauce and James Holloway on 65 points. Just behind the podium sits Adrian Bell with 55, while Mørk, Julien Bouyer, and Jon share sixth place on 50 points.

With 35 participants and 11 months still ahead, the race is very much open. One productive hobby weekend can move a bar dramatically down the board, so expect significant shifts as projects start crossing the finish line.
Contenders and the Chasing Pack
Just outside the current top group we find Jon McMaster (40) and Mark Rayner (35), both well within striking distance of the leaderboard. These are the positions where momentum can swing quickly… one strong month and they are suddenly in the top tier.
Behind them sits a dense mid-field cluster around 25–30 points, including MaxTheHack, Martin “Tain” Taylor, and M4cr0dutch. This is where things tend to get dangerous later in the campaign. Once partially completed projects start getting finished, these players can surge rapidly up the standings.
In short: the leaders have set the pace, but they are far from safe.

Looking at the distribution of completed goals, a clear pattern emerges.
The most commonly completed tasks are the practical, backlog-clearing goals—painting older models, restoring neglected miniatures, and completing squads. These are the low-hanging fruit, and many have clearly taken advantage of them early.
In contrast, several of the more specialised or creative challenges remain largely untouched. Goals such as:
- Building diorama bases
- Creating faction terrain
- Using OSL effects
- Sculpting with green stuff
- Making custom tokens
are still sitting quietly on the board.
These will likely become far more relevant later in the campaign, when the easier points have been exhausted and players start looking for new ways to push forward.

We don’t exactly know what the prize will look like yet, other than a mug and a t-shirt. Our big data model has been crunching numbers like it means something. This is the latest guestimate from our artificial unintelligence:

