
Webs of Uluru is a small narrative campaign supplement I created for Warhammer 40,000, primarily inspired by the tone and style of second edition and the older Rogue Trader era of the setting. The project began as a hobby exercise in world building and gradually evolved into a complete campaign PDF combining background lore, scenarios, terrain ideas and custom rules.
The setting takes place on Uluru, a harsh desert planet in the Rovedian sector on the edge of the Eastern Fringe. The world is covered in vast fields of a strange red plant known as Butorg. When processed it becomes Turfshine, a substance capable of granting brief glimpses of the future. Because of this, Uluru has become one of the most contested planets in the region. Warlords, Imperial forces, smugglers and raiders all fight to control the harvest while enormous native spiders known as Gigarachnids roam the deserts.
The PDF presents a full narrative campaign built around this setting. Players fight a series of connected scenarios where one side attempts to seize control of the planet while the other tries to defend it. Battles take place across red turf fields, refineries, desert trade roads and fortress strongholds while unpredictable creatures and Turfshine fueled foresight influence the outcome.
The intention was not to create a rigid competitive system but rather a flexible narrative toolbox that encourages players to improvise, adapt the setting to their own collections and simply enjoy telling ridiculous stories on the tabletop.
Here is the PDF – it is optimised for Chrome and not for printing (you can but it is not optimised):

Hell yeah! Love the premise and dedication. I downloaded the booklet and I’ll give it a read thru.
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Awesome! I’m happy to hear that!
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Our local contingent of 2e 40k players will definitely be playing!
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That is delightful to hear! I hope it will be stupid fun!
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