Lifted from Facebook, here is a third campaign game fought in the Hamelia XI setting of our Global Campaign. The following was posted by Dave Chamberlain in the Facebook group “Warhammer 40k 2nd Edition”. I have used it without express consent, but have a hard time imagining any of the players would feel offended by it. (let me know if I am wrong).

“Remembering to post a game played with Mark Evans for the Genetic Park campaign doc that someone shared in the group! If there’s a tag, let me know and I’ll edit it in.

A small force of orks met with a mobile infanty group of Tallarn Imperial Guard, both having heard of a mysteriously abandoned archeotech dig site.

The tents above each excavation trench were still in place and even the archaeologists drop ship was there, pristine and still fuelled. But not a sign of the diggers…
The Gretchin scurried forward, secured two artifacts, and then hid in the back for the rest of the game – surprisingly flawless tactics!

Meanwhile the heavy bolters of the guard seemed to match poorly with the humid jungle atmosphere and managed to shoot down only a few freebooters.

Both sides cautiously traded shots, the orks managing to set off the native flora somehow which flung orrible spikes in their direction.

The battle concluded when the Tallarn decided the really, really large lizard chasing their chimera was a bit too much, and the orks, deprived of squishy targets, also withdrew.
Final score was a solid Ork victory purely due to the gretchin having found two pristine and the orks one rusty piece of archeotech, to the Tallarn one rusty and two duds.”

[…] final prong of the Orks attack was set in the arid regions near the old Carnosaur enclosures. Here, in the third game, a force of Tallarns (not the Screaming Camels, but someone close to them perhaps) stalled the Ork […]
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